The place to learn about your relationship goals
 
 

scene-mr-hill.jpg
 
play-dark.png

Before you play…

Thank you for playing Relationship Goals!

Please make sure that your students/child plays this game with supervision. We recommend that you play the game yourself first to check that it feels safe and suitable for your child.

The goal of this game is to help young people develop their knowledge and confidence to have healthy, equal relationships. It does not contain any explicit content and is unlikely to be triggering for players.

Just in case, we have signposted to safeguarding advice and support services throughout the website, in case you or your students/child need to access this at any point.

 
game-1.png
 

About The Game

Tender has teamed up with gaming experts to create Relationship Goals: a game to help young people understand and practice healthy relationships.

This game is suitable for all young people 9+, with a particular focus on supporting young people with mild-moderate special educational needs and disabilities (SEND).

Relationship Goals has been created in partnership with 15 young people with SEND and their caregivers, who have co-designed every aspect of the game: including its characters, gameplay and narrative.

Young people often tell us their expectations of relationships are influenced by the media they consume. Online games are a highly engaging learning tool for young people: providing a fun, engaging and safe space in which young people can build their confidence about relationships.

This resource aims to create a lasting, positive impact on how players approach real-life social interactions: empowering them to have healthy, equal relationships that enrich their lives.

For more information about the game’s creation, please contact Cordelia at Tender

 
 
grey.png
 
school.png

How can my school/setting access the game?

Relationship Goals is currently available through booking a healthy relationships project with Tender. Our projects are funded and available for free, subject to availability.

Projects include 10 hours of workshops with a group of students of your choice, and include staff training about promoting healthy relationships and preventing abuse amongst young people.

To book a Relationship Goals project for your school or setting, please contact Jen at Tender

 

 
 
cogs.png

How Does The Game Work?

 

 

scene-cinema.jpg
age.png

Age Guidance

 
 
 
 
levels-icon.png

Levels

Relationship Goals has five levels and three mini-levels, each of which explores a different topic about relationships.

These topics increase in their complexity and maturity as the game progresses.

Every action a player takes in the game is linked to one of the learning outcomes for each level.

This means that adults supporting them can see what topics players are picking up particularly fast, or finding challenging.

You can access this at the end of each level and replay levels if students want to improve their knowledge and scores.

 
 

 Level 1

Fresh Start


Themes: Communication, empathy and personal space

You have arrived at a new school and want to get to know your classmates. But, with so many different personalities in one place, can everyone get on and respect each other?

Learning Outcomes:

  • Players can identify healthy and unhealthy forms of communication

  • Players develop empathy, respect and understanding for others

  • Players can explore positive strategies for conflict resolution

  • Players develop their emotional literacy.

 
grey.png
 

Level 2

The Photo


Themes: Online safety, peer pressure and consent

Embarrassing photos of someone you know are being sent around the school against their will. Your friend confides in you that they are also being pressured to send a photo by someone in your class: however, this photo is of their private parts. Can you help them work out what to do?

This resource has been created with reference to the NSPCC PANTS Rule. Consent is explored through discussing safe and unsafe online activity.

Learning Outcomes:

  • Players can identify healthy and unhealthy behaviour online

  • Players can understand personal boundaries and consent

  • Players can recognise and be resilient against pressuring and coercive behaviours

  • Players know their rights and where to seek support.

 
 

Level 3

Cupcakes


Themes – Communication, trust and secrets

It’s the school bake sale and you are starting to get to know your classmates really well. Some of your friends want to play a prank on another friend in your group: what should you do?

Learning Outcomes:

  • Players learn more detailed communication skills

  • Players can identify the difference between healthy and unhealthy secrets

  • Players develop their emotional literacy.

 
grey.png
 

Level 4

Red Flags


Themes: Identifying unhealthy relationships, dealing with jealousy

As friendships get closer, navigating everyone’s feelings can get tricky and people can feel left out or get jealous. How do you deal with this?

Also, two of your classmates are now in a relationship! But something doesn’t seem quite right...Can you work out if their relationship is healthy and support your friends?

Learning Outcomes:

  • Players learn how to deal with negative emotions in a healthy way

  • Players learn how to be a supportive friend

  • Players can identify the early warning signs of an unhealthy relationship.

  • Players know where to access support for unhealthy relationships.

 
 

Level 5

Moving On


Themes: Navigating conflict, ending relationships, building self-esteem

Every relationship goes through difficulties and resolving conflict is hard.

Two of your friends are a couple, but one of them wants to end the relationship. Can you support them to do this in a healthy way and feel positive and confident about their next steps?

Learning Outcomes:

  • Players can identify healthy ways of ending a relationship

  • Players can recognise positive qualities about themselves

  • Players are equipped to handle their emotions in a healthy way

  • Players can respect others’ choices and boundaries.

 
grey.png

 Ages 12+ only

 

Mini-Levels


Following Level 3, players will be offered the option to play up to three mini-levels, focused on building their understanding of romantic or intimate relationships. Topics covered in these levels include:

  • Asking someone out on a date

  • Going on a date

  • Breaking up with someone

Learning outcomes:

  • Players build confidence and social skills.

  • Players understand the different signs if someone likes you romantically or platonically

  • Players learn how to ask someone out while respecting their boundaries

  • Players learn how to handle rejection.

Players are not required to play any of these levels if they do not want to. These levels are not available if using the game within a primary school setting.